Feyland: The First Adventure (a prequel) by Anthea Sharp 2.5/5
High-tech gaming and ancient magic collide when a computer game opens a gateway to the treacherous Realm of Faerie.
Jennet Carter never thought hacking into her dad’s new epic-fantasy sim-game would be so exciting… or dangerous. Behind the interface, dark forces lie in wait, leading her toward a battle that will test her to her limits and cost her more than she ever imagined.
I downloaded this novella for free from Amazon Kindle.
I have not read any of the books in the Feyland series, so I went into the prequel with absolutely no knowledge of the world or narrative. The concept is not an original one; virtual reality game gives user access into another realm, but the descriptions were vivid and brought Feyland to life.
Rather than acting like a prequel in its own right, the whole narrative felt more like a prologue for the Feyland series. There was very little conclusion, and was simply building up to the first book, rather than telling it’s own story completely and fully. There was zero explanation of the ‘game to another realm’ technology, or any meaningful interaction with the Feyland inhabitants. There was, however, backstory on both Jennet and her father.
The book read well, and the elements of reality, Feyland, and gaming were woven together confidently, but I shall not be looking to read the Feyland series.
The opinions expressed here are those of K.J.Chapman and no other parties
All books reviewed on this blog have been read by K.J.Chapman
K.J.Chapman has not been paid for this review